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FREQUENCY:
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USES:
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50Hz
|
| 1.
Increase to add more fullness to lowest
frequency instruments like foot, toms, and
the bass. Peak
equalization with a 1.4 Q. |
| 2.
Reduce to decrease the "boom" of the
bass and will increase overtones and the
recognition of bass line in the mix. This is
most often used on loud bass lines like rock.
Shelf
equalization. |
| 3.
Filter with this as a HPF cutoff frequency to
get rumble or bass-instrument leakage out of the
guitar or other rhythm instruments as well as
male vocals. |
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|
100Hz
|
| 1.
Increase to add a harder bass sound to lowest
frequency instruments. Peak
Equalization with a Q of 1.0 to 1.4.. |
| 2.
Increase to add fullness to guitars, snare. Peak
Equalization with a Q of 1.0.. |
| 3.
Increase to add warmth to piano and horns. Peak
Equalization. For piano use a Q of
1.0. With horn use a Q of 1.4.. |
| 4.
Reduce to remove boom on guitars &
increase clarity. Peak
Equalization with a Q of 1.0 to 1.4.. |
| 5.
Filter with this as a HPF cutoff frequency to
reduce leakage into lead instruments such as
lead guitars and for female vocals. |
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200Hz
|
| 1.
Increase to add fullness to vocals. Peak
Equalization with a Q of 0.7 to 1.0.. |
| 2.
Increase to add fullness to snare and guitar (
harder sound ). Peak
Equalization with a Q of 1.4. |
| 3.
Reduce to decrease muddiness of vocals or
mid-range instruments. Peak
Equalization with a Q of 1.0. |
| 4.
Reduce to decrease gong sound of cymbals. Peak
Equalization with a Q of 1.0. |
| 5.
Filter with this as a HPF cutoff frequency to
reduce bass line leakage into higher-ranged
instruments ior to to simulate telephone
audio. |
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400Hz
|
| 1.
Increase to add clarity to bass lines especially
when speakers are at low volume.
Peak Equalization with a Q of 1.0. |
| 2.
Reduce to decrease "cardboard" sound
of lower drums (foot and toms). Peak
Equalization with a Q of 1.4. |
| 3.
Reduce to decrease ambiance on cymbals. Peak
Equalization with a Q of 0.7 to 1.0.
Alternately try a shelf EQ with a 320 Hz
frequency setting. |
| 4.
Filter with this as a HPF cutoff frequency to
reduce foot and tom leakage into the cymbal mics. |
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800Hz
|
| 1.
Increase for clarity and "punch" of
bass. Peak
Equalization with a Q of 1.4. |
| 2.
Reduce to remove "cheap" sound of
guitars. Peak
Equalization with a Q of 1.0. |
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|
1.5KHz
|
| 1.
Increase for "clarity" and
"pluck" of bass.
Peak Equalization with a Q of 1.4.. |
| 2.
Reduce to remove dullness of guitars. Peak
Equalization with a Q of 1.0. |
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3KHz
|
| 1.
Increase for more "pluck" of bass. Peak
Equalization with a Q of 1.4. |
| 2.
Increase for more attack of electric / acoustic
guitar. Peak
Equalization with a Q of 1.4. |
| 3.
Increase for more attack on low piano parts.
Peak
Equalization with a Q of 1.0. |
| 4.
Increase for more clarity / hardness on voice.
Peak
Equalization with a Q of 1.0. |
| 5.
Reduce to increase breathy, soft sound on
background vocals. Peak
Equalization with a Q of 1.0. |
| 6.
Reduce to disguise out-of-tune vocals / guitars.
Peak
Equalization with a Q of 1.0. |
| 7.
Increase for more attack on the snare or other
drums. Peak
Equalization with a Q of 1.4 to 2.8. |
| 8.
Filter with this as a LPF cutoff frequency to
simulate telephone audio. |
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5KHz
|
| 1.
Increase for vocal presence. Peak
Equalization with a Q of 1.0. |
| 2.
Increase low frequency drum attack ( foot /
toms). Peak
Equalization with a Q of 1.4 to 2.8. |
| 3.
Increase for more "finger sound" on
bass. Peak
Equalization with a Q of 1.4. |
| 4.
Increase attack of piano, acoustic guitar and
brightness on guitars (especially rock guitars).
Peak Equalization with a Q of 1.4. |
| 5.
Reduce to make background parts more distant.
Peak
Equalization with a Q of 1.0. |
| 6.
Reduce to soften "thin" guitar. Peak
Equalization with a Q of 1.0. |
| 7.
Filter with this as a LPF cutoff frequency to
reduce noise or leakage into the foot drum
microphone. |
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7KHz
|
| 1.
Increase to add attack on low frequency drums (
more metallic sound ). Peak
Equalization with a Q of 1.4 to 2.8. |
| 2.
Increase to add attack to percussion
instruments. Peak
Equalization with a Q of 1.4 to 2.8. |
| 3.
Increase on dull singer. Peak
Equalization with a Q of 1.0. |
| 4.
Increase for more "finger sound" on
acoustic bass. Peak
Equalization with a Q of 1.4. |
| 5.
Reduce to decrease "s" sound on
singers. Peak
Equalization with a Q of 2.8.
Sweep
frequency slightly (between 7 kHz and 8 kHz)
to find the "exact" frequency of the S |
| 6.
Increase to add sharpness to synthesizers, rock
guitars, acoustic guitar and piano. Peak
Equalization with a Q of 1.0 to 1.4. |
| 7.
Filter with this as a LPF cutoff frequency to
simulate AM radio (orb other low-qualkity)
audio. |
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10KHz
|
| 1.
Increase to brighten vocals. Peak
Equalization with a Q of 1.0. |
| 2.
Increase for "light brightness" in
acoustic guitar and piano. Peak
Equalization with a Q of 1.0. |
| 3.
Increase for hardness on cymbals. Peak
Equalization with a Q of 1.4. |
| 4.
Reduce to decrease "s" sound on
singers. Peak
Equalization with a Q of 1.4. |
| 5.
Filter with this as a LPF cutoff frequency to
simulate reduce noise/leakage into guitar (or
other midrange instrument) microphones. |
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15KHz
|
| 1.
Increase to brighten vocals (breath sound). Peak
Equalization with a Q of 1.0. |
| 2.
Increase to brighten cymbals, string instruments
and flutes. Peak
Equalization with a Q of 1.0. |
| 3.
Increase to make sampled synthesizer sound more
real. Peak
Equalization with a Q of 1.4 to 2.8. |
| 4.
Filter with this as a LPF cutoff frequency to
reduce analog tape hiss. |
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