| Signal
Processing is the process of using devices (or programs) that alter the
level or time of an original signal. The history of signal
processing is that it came into being to make up for a lack in the recording
process where the "real" sound of the instrument or performance
could not be captured properly. The aim was to "restore"
recorded sound to something closer to the real sound that was heard by the
ear. |
| In modern
"pop" music the use of signal processing usually extends to
making the music with monosodium glutamate added to the sound. The
instruments become "hyped, "more-there, "bigger,
"louder, "more-striking, " than really
possible. |
| Soon after
engineers began over-hyping the sound, excessive amounts or unusual uses
of signal processing were applied to "create a different sound"
one that could never be considered related to natural sound put out by
instruments. |
|
TYPES OF SIGNAL
PROCESSING:
|
| Signal
Processing can be broken down into three general types: |
|
PROCESSING
TYPE |
DESCRIPTION |
USED
FOR |
|
DYNAMICS |
Automatic
gain changes under certain circumstances under the categories
of Compression, Limiting, Expansion & Gating |
Raising
apparent volume, reducing noise and leakage, preventing
overload, modifying attack or sustain, reducing sibilance or
pops, keeping a consistent level, reducing the need for
other processing. |
|
EQUALIZATION |
Changing
the gain of specific bands of frequencies under the categories
of filtering. peak EQ, shelf EQ, and notch EQ. |
Reducing
masking, reducing noise and leakage, modifying attack,
reducing sibilance or pops, keeping a consistent level,
making image more present or distant. |
|
DELAY |
Changing
the timing of signals and adding repeats under the
categories of delay, reverberation, flanging, doubling,
echoes, chorusing. |
Making
image more present or distant, modifying attack and sustain,
making a fuller sound, "unreal" processing, stereo
simulation, increasing body. |
|
|
|
SIGNAL
PROCESSING FOR ANALOG & DIGITAL RECORDING |
|
Equalization
Processing For Analog and Digital Recording: |
| Equalization
processing is increasing or decreasing the level of the audio at certain
sets of frequencies and not affecting the audio level of other frequencies
for the purpose of changing the sound of the instrument being miced or
picked up. The board equalizer allows the engineer to make these changes. |
| Analog
recording techniques call for much of the needed equalization processing
to be applied before the signal is recorded. Program equalization that
involves boosting the mid-range or high-frequency energy is done before
recording for two major reasons. The biggest reason is that equalization
done after the multitrack recording tends to bring up the noise with the
signal. The old pros will quickly tell you that if you want more highs, to
boost them before recording. Another major reason for high-frequency boost
during analog recording is the "blurring" of the high frequency
energy and transients in analog recording. If you were recording high-hat
with analog tape, it would come back somewhat duller sounding upon
playback. Recording engineers often boost high frequency energy at 15 kHz
so that when the high-hat is played back, it has as much of the sizzle
sound as it originally did. The adding of the equalization during
recording makes the high hat less real sounding because you are adding
more phase distortion with the board equalizer, but at least it has the
same amount of sizzle which is also a part of making the instrument sound
as real as it can. |
| Digital
recording, with its very low noise and lack of phase-distortion does not
need to have program equalization applied to overcome the limitations of
the recording system. There is no real benefit to adding program
equalization as the tracks are being cut. The board equalizer will cause
phase-distortion. Since there is little or no phase distortion in digital
recording the phase distortion of program equalization becomes obvious
quickly. The general rule for digital recording therefore becomes to add
little or no equalization during recording. |
| Another
point is that one of the biggest reasons to use program equalization is
the fact that there is a hearing limitation of masking. When two sound
sources put out energy close to the same frequency, the louder signal will
tend to make the softer signal disappear. Because of this instruments may
sound "dull" or "hard to hear" when they are played
with the other instruments of the production. When you are recording the
basic session, all of the overdubbed instruments are not there yet and the
masking that they will cause is hard to judge. For this reason, program
equalization is best applied during mixdown; program equalization applied
during recording may not overcome the masking in mixdown and you would
have done it differently if you had heard all of the instruments. |
|
Use Of
Compression in Analog and Digital Recording: |
| A
Compressor acts to reduce gain of the highest part of the audio. This
action makes the loud passages not go as high as they did originally. On a
vocal, this is usually set so that the compressor reduces gain by about 6
dB on the loud passages. When the compressor is used before recording, the
gain has to be readjusted so that the loudest passages still cause the
meter to reach "0." By making this adjustment, the recording
engineer is making the low-level passages go to the recorder 6 dB louder. |
| When
compression is used in this manner while recording vocals, the noise of
the track is half as loud as compared to the signal. For this reason, many
recording engineers will not record a lead vocal onto analog tape without
compression. One of the biggest reasons to use compression is to overcome
the analog tape noise of the recording system. |
| Compression
is used for other purposes also. The compressor makes the average level
louder and gives more apparent volume to the recording compared to a
recording made without compression. This attribute of the sound change is
especially important to the very loud styles of music (Heavy Metal and
Hard Rock). Compression for these styles of music may have a gain
reduction of 10-12 dB. Compression done during the mixdown of an analog
recording will bring up the low level tape noise as well as even out the
volume changes of the vocal. This is another reason that compression is
generally done as the recording takes place. |
| The
low-level noise in digital recording means that compression need not be
done to overcome the limitations of the recording system. If compression
is done during the mix, the recorded noise will not be noticeably
increased. Compression done to change the average level of the vocal or to
make it "more intense" can be better judged during the mixdown.
Because of these factors, compression is used to much less of a degree
during digital recording. |
|
CHOOSING THE
TYPE OF PROCESSING: |
| By looking
at the above chart, you can easily see that accomplishing a certain task
can often be done with more than one type of processing. Which
processing you choose (or which combination you choose) is what can make
you perform like a professional engineer or amateur recordist. For
example, you may ask yourself which processing is best to modify the
attack and sustain of an instrument. The example below
discusses the pros and cons of using each of the processing types to get
more "presence" on a vocal: |
NON
PROCESSING SOLUTIONS |
| Not everything you do
needs different signal processing or effects. In the overall picture it is often
best to adopta rule that "less processing is best." |
Bring Up Fader |
| Why It Works |
It brings up the vocal. |
| Advantages |
Doesn't change vocal quality. |
| Disadvantages |
Sometimes bringing up the vocal can cause
other instruments to be harder to hear (because a frequency element in the voce now covers
up another instrument part). Bringing the vocal up can sometimes reduce the
"excitement" of the mix because the instruments are now lower than they were
(relative to the voice). The vocal can sound too loud in spots. |
|
Ride The Fader |
| Why It Works |
Brings up vocal lines that were hard to hear. |
| Advantages |
Doesn't change vocal quality. |
| Disadvantages |
If it is done incorrectly, it can make matters
worse. |
|
|
DYNAMICS
PROCESSING SOLUTIONS |
| The Compression & Limiting
functions on your dynamics processing will turn down the louder passages,
automatically. Now the vocal will not peak as high and it is usually brought up to
be the same peak level as it was before using compression or limiting. This
effectively increases the "average level" making the low-level passages louder. |
Compress The Vocal |
| How It Works |
It effectively brings up the passages that are
being covered up, directly helping each line being heard. |
| Advantages |
It does not "color" or change the
vocal quality. |
| Disadvantages |
The voice can, again, start to cover up
instruments that are low in the mix. Using too much compression tends to "take
the life out" of the vocal and in extreme cases causes a "pumping" (where
you hear noise and leakage come up on low-level passages) or a "restricted"
sound on the loud passages. |
|
Compress The Mix |
Compressing the overall mix tends to make
everything heard better. Sometimes it does one good to process the overall mix with
compression rather than the voice. The disadvantages for overall compression are
much the same as the disadvantages of compressing the vocal only. |
Limit The Mix |
Limiting is an extreme form of compression,
allowing no signal to get above a preset level (called the Threshold). Running your
limiter with the quickest attack time possible and 5 ms. or so release time can reduce
those quick spikes that cause the overall level to be low. Set the "threshold
control" so these peaks are reduced about 6 dB. Now the whole mix can come up
in level. Anytime you increase the overall level, the mix will sound better. Maybe
the vocal really doesn't need adjustment. |
|
EQUALIZATION
SOLUTIONS |
| Equalization changes the level of the
signal for a particular band of frequencies. Applying equalization to a vocal
will tend to accent certain harmonic frequencies over others. |
Boost Presence or
Projection Frequencies |
| How It Works |
The presence frequencies (around 5 kHz) and
projection frequencies (around 3 kHz) will make the vocal cut though the music track. |
| Advantages |
This often allows the vocal to be mixed near
the level of the track, creating "excitement" |
| Disadvantages |
The hyping of these frequencies with EQ makes
the voice less natural. If overdone, the vocal becomes harsh and irritating and can
"thin-out.". |
|
Boost Presence on Entire
Mix |
Even after the mix is complete, boosting 3-5
kHz can bring out the vocal in the mix, along with the possible disadvantages listed
above. |
|