|
History of Delay:
|
| Originally (as early as 1920) delay was obtained by magnetic
recording devices that recorded the audio with one head and reproduced the audio
with a different head. The spacing between the heads and the speed of the
magnetic medium (the recording tape) determined the delay. Several units were
made with one record head and several reproduce heads to give several possible
delays simultaneously. |
| Adding
feedback to a delay will generate repeated echoes. Some early tape
delay units provided a means of sending the delayed signal back into the
input of the unit to provide a repeated echo effect. The brand
"Echoplex" was one such unit that was very popular in the
1960's. |
| In the late 60's devices were marketed that had a small
speaker work into a long tube with a microphone at the end of the tube. Such
devices required extensive equalization to have a flat frequency response,
tended to be noisy and only had fixed delay times. |
| In the 70's two electronic devices were marketed to achieve
delay. The first such device was the analog delay line. The fist analog delay
lines used filter circuits with a flat frequency response in the audio-frequency
range. The filter slightly delayed the audio signal and longer delay times could
be obtained by putting the signal through a series of filter circuits. Later
analog delay lines sampled the audio several times a cycle, delayed the samples
and then reconstructed the audio back into full waveforms. By analog we mean
that the signal is a representation of the actual waveforms. |
| Also first appearing in the 1970's was the digital delay
line. Almost all delay and reverberation devices used in the modern control room
is based on the digital delay line. In the digital delay line the audio waveform
is sampled and then converted to a digital signal (a series of pulses which
define a number representing the audio level at a given instant). The digital
signal is then delayed and converted back into an audio signal. |
| In the
early and mid 1990's all digital mixers (such as the Yamaha 02R) and
modular digital multitrack recorders (such as the ADAT) appeared and had
as one of their features a channel or track delay (usually up to 100 ms.)
on every channe, making the use of delay very common. |
| The Basics of Reverberation:
|
| The digital reverberation device is based on several digital
delay lines. In the modern control room, most of the reverberation comes
from the digital reverberation device. At a touch of a button or two, the
engineer is able to obtain very realistic effects that simulate real acoustic
environments. In addition there are a large variety of unreal effects that have
been created and are popularly used. |
| The delay devices have various "programs" which
determine how many delay lines are used, their delay times, the addition of
delay time modulation and the amount of feedback used on the delay line, as well
as other "processing" to the signal. The overall effect of changing
these characteristics is to create a real or unreal reverberation or delay
effect. Most units allow the user to modify the "parameters" of the
program to obtain different delay times, modulation, feedback and processing.
Often the units will also let the engineer store his/her settings as a
user-programmed effect. |
| In the 1960's and during the "infant" period of
multitrack recording, the engineer used one basic reverberation device or
program to make the recording sound like it was recorded in an acoustic
environment other than the studio. Studios tended to be made very
"dead" and the instruments were close-miced to capture the direct
sound with none of the studio sound. The reverberation device then added the
"room" to the sound. To create a "very-real" recording, the
band was taken to a concert hall or very large recording studio with desirable
acoustics that simulated a concert hall. |
| With the availability of many reverberation devices, a new
approach is often used in mixing. Today the engineer will tend to use a
reverberation or delay program that enhances the particular instrument and
freely use several reverberation programs in the mix. In addition, several
reverberation programs will be blended for one instrument. It is not uncommon
for a dozen different programs to be used in the same mix. It is uncommon for as
few as three to be used. |
| The "Real" Effects:
|
|
Most digital delay devices will have programs that recreate
reverberation sounds that have been used since the early 1960's.
|
|
Hall Programs:
|
|
Hall programs simulate the acoustic effects of a concert hall
or auditorium. Hall programs are often used as the primary program in "smooth"
acoustic-type instruments such as vocals, violins, flutes, etc. Hall programs,
by their very nature, would be used for classical music. A characteristic of the
hall program is a time delay before the reverberation hits, caused by
the large dimensions of the concert hall. In a reverberation program this
is the pre-delay parameter.
|
| Hall
programs are also used as a secondary program for more percussive,
instruments adding a natural ring-out ("tail") to the main
reverb sound obtained with other reverberation programs. |
| The pre- delay associated with the hall program means
that the reverberation will not greatly effect the perceived placement of the instrument
in the mix. Per Haas, the direct sound gives the listener a key to where the
instrument is coming from. In a mix, adding reverberation causes an instrument
to sound further away, but the pre-delay in the hall program lessens this
effect dramatically. Using the hall program on a lead vocal and other programs
on other instruments allows more reverberation to be used on the vocal while
still allowing an "up-front" vocal sound. |
|
If the reverberation hits too fast, the syllable of the
lyrics can be covered up making the lyric hard to understand. "Hard" consonants
such as begin to sound like other consents; for example a
"ch" may be mis-recoginized as an "s" or
distinguishing between "t" and "d" becomes more
difficult. The initial time
delay of the hall program thus helps keep the lyrics understood. This same time
delay causes a problem of a "double-hit" effect of percussive
instruments such as drums; because of this, the hall program is a seldom-used
program, by itself or as the primary reverb sound, for drums.
|
|
Figure1 shows the volume of the reverberation of a hall
program over time. After the direct sound occurs, there are a few "early
reflections" which are echoes caused by the sound bouncing off of one
surface before reaching the listener. Somewhat later the reverberation is
established. The time between the direct sound occurring and the reverberation
hitting is called the "pre-delay" time on the reverberation unit.
|
|

|
|
Figure 1 - Hall Reverb Volume Envelope |
|
|
Plate Programs:
|
|
Since the early 60's plate reverberation devices have been
used. A plate reverb is a large (usually 4' by 8') plate on spring-clips that is
vibrated in a similar manner to a speaker. One or two contact microphones (which
convert the vibrations into an audio signal) are attached to the plate. Since
many vibrations of the plate will occur, there is a reverberation created that
simulates room reflections. Digital reverberation devices create a similar sound
to the plate reverb on their "plate" programs.
|
|
Plate reverbs were a sensation when they
came out - much more natural than artificial reverb devices that were
available at the time. By today's standards the sound is much less
natural than other "real" reverb programs, but up to that point
the best artificial reverb device was a spring reverb that was very "boingy"
on percussion. The spring reverb was one-dimensional, the concert
hall natural reverb was three-dimensional and the new plate reverb was
two-dimensional. Plate reverb units sounded "great" when
they were mechanically tuned - an arduous process process that took 4
hours of patience. Modern digital reverb programs do a great job of
simulating the sound of a well-tuned plate.
|
|
Plate reverb programs tend to be less natural than other
"real" reverberation. In the plate reverberation programs the
reverberation starts immediately after the direct sound without a time delay.
Figure 2 shows the amplitude envelope of
the reverberation signal obtained by a plate program.
|
|

|
|
Figure 2 - Plate Reverb Volume Envelope |
|
|
The immediate reverberation of the plate program make it very
useful for percussive instruments. The plate program does not have the
"double-hit" effect of the hall program.
|
|
The lack of pre-delay also makes the plate reverb "cover
up" the syllables of the lyrics, making them harder to understand. The lack
of pre-delay will make a vocal sound more distant making it a useful program for
background vocals and background instruments. Adding pre-delay to the plate
reverb tends to make it closer to the hall program.
|
|
Chambers:
|
|
An acoustic echo chamber is built by building a room with
non-parallel surfaces and then applying shellac to all surfaces to get them acoustically
reflective. A speaker and one or more microphones are installed in the room to
pick up the reflections of the speaker's output. This type of reverb was very
popular in the 60's and was one of the basic elements of the famous "Motown
Sound." Digital reverberation devices simulate this sound with Chamber or
Echo Room programs.
|
|
Home recording engineers often used
bathrooms as home chambers, but professional chambers are usually bigger
and get much better results.
|
|
The characteristics of the reverberation are shown in Figure
3. The reverberation has, like the hall program, early reflections and a
delay before the reverberation "hits." Because the room is much
smaller, the early reflections and pre-delay are over much sooner than the Hall
program. The shorter delay, usually around 10 ms, is long enough to keep vocals
"up-front" sounding and short enough to prevent the
"double-hit" sound on percussion. Because of these desirable
characteristics, this program can be described as the "universal
reverberation" - a good choice if only one program is available.
|
|

|
|
Figure 3 - Chamber Reverb Volume Envelope |
|
|
The acoustic echo chamber or Chamber program also has a
distinct disadvantage. The smaller room size of the chamber tends to give peaks
and valleys in the midrange due to phase cancellation and standing waves.
Acoustic chambers also tend to be "bright" (have extra high-frequency
energy) because of the hard surfaces. These "colorations" tend to make
this program less popular.
|
|
Other Natural Reverberation Programs:
|
|
Other "natural" reverberation and echo programs are available on
modern reverberation devices.
|
|
Slap Echo (Delay Programs):
|
|
We discussed the slap echo when we were discussing long delay
times. The program used in a reverberation device is usually called Delay L/R
which gives two distinct delays (one left and one right) using different delay
times. |
|
Flutter Echo (Echo Programs):
|
|
Flutter echo occurs naturally between two parallel surfaces
where the sound alternately bounces back and forth between the two surfaces.
Empty rooms often have this characteristic. Flutter echo can be simulated with
Echo L/R programs on reverberation devices. This is usually, however, used as a
special effect rather than trying to simulate real acoustic environments. |
|
Early Reflections:
|
|
Early reflection programs just generate the early
reflections
associated with halls and rooms. Using this program by itself gives an effect
similar to slap echo. This program can be used before a Chamber or Plate program
by patching the output of one device into the input of a second device; doing
this makes these programs sound more like a Hall program. |
|
|
The first programs made for digital
reverberation units were the "natural" reverberation listed
above. A word of caution should be given to readers who listen to
programs with the above names on inexpensive reverb units. A good
studio-quality reverberation "box" could cost $5000 but there
will be boxes for a few hundred that have the same names as above - just
not the same sound.
|
Copyright
1993, 2000, 2001, Robert
Dennis, ALL RIGHTS RESERVED |