ADVANCED RECORDING PRIMER

BY ROBERT DENNIS

ANALOG VS. DIGITAL MICING TECHNIQUES

Because of the increased noise of analog recording, it becomes important for the engineer to get the signal as close as it can be to a final sound before the signal reaches the tape.  If, for instance, you wanted to boost the high frequencies, it would be important to add this equalization before recording.  If you waited for mixdown, you would be boosting the tape hiss along with the desired signal.  
But adding equalization with the analog console causes phase distortion.  As a result, many engineers turn to micing techniques to achieve the final sound on the multitrack tape, minimizing the use of equalizers.
Snap to The Snare 
A good snare drum sound has snap.  During recording and mixing, one of the first equalizers that an engineer reaches for is the one on the snare - to make sure the snare has enough snap.  The snare' snap is composed of the stick hitting the head and the "rattle" of the snares underneath the drum.  A good snare drum sound has a quality of the overtones (harmonics) caused by the skin.  The final element of a good snare drum sound is the body of the drum.
Figure 1a shows a common placement of a microphone on a snare drum. Since the microphone is towards the end of the skin, it produces good overtones of the skin and picks up the snap of the stick hitting the head. The microphone is angled to reject the high hat which is a loud drum kit component near the snare drum. What the microphone does not pick up well is the rattle and snap of the snares underneath the drum.  The recording engineer will usually use a board equalizer to boost the "snap" of the snare drum with this microphone placement.  He/she is really making up for the fact that the snares of the drum are not being picked up adequately.
Figure 1a - Common Snare Micing
Figure 1b shows the projection of sound from a snare drum. The body (lows) of the drum are projected from the middle of the skin. The harmonics of the skin (skin tone) are projected from the edge of the skin. The snare vibrations transmit through the metal shell of the snare drum so that some of the "snap" of the snare drum transmits from the shell and rim. The main snare sound is projected underneath.

Figure 1b - Sound Projection Of Snare Drum

Figure 1c shows an alternate method of micing the snare drum where the mic points across the snare. This placement accents the skin tone and the snap of the snare. Since the microphone does not reject the high hat properly, it has the disadvantage of picking up more high hat leakage. This technique works the best for drummers that hit the snare very hard.

Figure 1c - Alternate Micing

Figure 1d shows a method of micing a snare where two microphones are used. The top microphone is used to pick up the skin tone and body of the drum as well as the stick sound. The bottom microphone picks up the snap of the snare. Blending these microphones allows the snare sound to have body, skin tone and snap in the desired proportions without the use of program equalization.

Figure 1c - Two Mic Snare Pickup

The engineer will often mix these microphones together before recording to the analog recorder.  While mixing the two microphones to get one sound, it is usually necessary to use the phase reverse button on the channel with the bottom snare microphone.  If you didn't use this phase-reversal, the snare sound could thin out because of phase cancellation of the snare's lower frequencies.
Electric Guitar:
The electric guitar has body, generating fundamental frequencies as low as 80 Hz. The "attack" sound of the instrument is at 3 - 5 kHz. A Lead guitar will have important harmonics to 10 kHz.  Figure 2a shows the "standard" microphone placement on a guitar. The microphone is placed close (2 inches) or so from one of the speakers in the amplifier cabinet.

Figure 2a - Standard Electric Guitar Micing

A microphone that will smoothly accent the "attack" is a Sennheiser MD-421. The MD-421, however has severe proximity effect which increases the bass frequencies and does so unevenly. Using the bass roll-off switch on the microphone reduces the bass frequencies but leaves the bass pick up uneven.  A microphone that has extremely smooth low end is the ElectroVoice RE-20.  The Variable-D ports in this microphone makes the microphone have much less proximity effect and have a much smoother low-end.  The microphone, however, does not accent the attack of the guitar.  When using one of these two microphones, the program equalizer could be used to smooth out the low frequency pick up of the MD-421 or accent attack frequencies for the RE-20. Program equalization, of course, has the disadvantage of adding phase distortion.
Another technique is seen in figure 2b where two microphones are used to record the guitar. The two heads of the microphones are kept extremely close together so that there is no phase cancellation when the microphones are mixed. The microphones are blended to achieve the qualities of both microphones for the instrument. If an RE-20 microphone is used with a MD-421microphone, the result is smooth body of the instrument with increased attack.

Figure 2a - Two Mic Electric Guitar Pickup

Big, Clear Lead Guitars
A good rock lead guitar should sound "right there" and "big" (read that as "Huge"). There should also be a clarity of the notes being played. These factors create a conflict in how you place the microphone to pick up the instrument.
The "big" sound of the guitar comes from placing a microphone several feet away (10-15 feet). The clarity comes from a microphone being placed very close to the speaker (2-5 inches). The distant microphone is not clear and the close microphone is not big-sounding.
If you tried to use both a close and a distant mic, the clarity would get worse because of the time difference between the microphones. Sound travels at a speed of about 1/1000th of a second per foot. This makes the distant microphone get its signal 10-15 ms. later than the close mic. This time difference blurs the attack and clarity of the guitar.
An advanced technique is to use both microphones but to delay the close microphone before blending the two mics. You would want a delay unit that would delay the signal 10-15 ms and insert this in the channel you use for the close mic. Now when you blend two mics, you will get a sound that is both clear and big.
Stereo Rhythm Guitars
In the last section we talked about big-sounding lead guitars.  In a three or four piece rock recording, the rhythm guitar also must sound big.  Using the same technique on 2 guitars to enhance the sound lowers the distinction between the guitars.  An alternate big guitar sound seems to work well with rhythm guitars involves setting up two microphones to pivk up the rhythm guitar sound, as shown in figure 3a.

Figure 3a - Two Mic Stereo Electric Guitar Pickup

Some engineers send the output of the two guitar microphones to two tracks as a stereo image, sending (for instance) the closer microphone to a left track and the more distant microphone to a track designated as right.  If a second rhythm guitar is recorded, the pans are reversed (sending the closer microphone to a right track).
A more-enhanced stereo image can be obtained by patching the distant microphone to two channels of the board. This makes the guitar on three channels of the board: 1) Close Mic, 2) Distant Mic, 3) Distant Mic.  The engineer will then bring up all three guitar channels to the same level and send them to odd (left) and even (right) busses of the console.  Phase reverse the second distant guitar channel.  Pan the distant guitar channels left & right as shown in figure 3b.

Figure 3b - Board Settings For Stereo Enhancement 

The result is that thehe guitar will have a stereo effect and sound huge.  As different chords (or notes) are sounded the sound will randomly come from different directions. 

Copyright 2001, Robert Dennis, ALL RIGHTS RESERVED