ADVANCED
RECORDING PRIMER |
BY ROBERT DENNIS |
|
ANALOG VS. DIGITAL
CONSOLES |
|
| The
Front End |
| The
"front end" of the console refers to the microphone preamplifiers of the
console. The large studio console front-ends have significantly less sound
coloration and extremely lower noise when they are operated without overload. Small
format consoles often have too much noise and will restrict full fidelity at high output
levels - most noticeable restrict fidelity at the lower-bass frequencies. |
| When rating
microphone preamplifiers, how the unit sounds when it is overloaded is part of the
rating. You want the extra harmonics generated as overload artifacts to be pleasant
to the ear. Often you want the preamplifier to slightly compress the output near or
at the overload point. Both of these types of characteristics are most noticeably
found in "tube" preamp circuits and in many "Class-A" solid-state
designs. As a result the "lunch Box" of 4 to 8 channels of outboard
microphone preamplifiers are often found in use at professional sessions. |
| There is no
inherent difference in the microphone preamplifiers found in digital or analog consoles,
but there is usually a big difference between the preamplifiers found in small and
large-format consoles. The preamplifiers in large-format consoles are usually of the
highest quality. |
| Signal
Flow and Algorithms |
| In the
digital console the output of the microphone preamplifier is sent to an A/D converter that
changes the signal into a digital audio signal. All mixing, level changes and signal
processing is done by the central processor, the "brain" of the console.
The brain will simply change the number values of the digital words in order to affect the
changes needed. An algorithm will tell to processor which change to make first,
which second, etc. Since consoles usually use ultra-low error 32-bit processing, the
number of changes made to the signal does not, for all practical purposes, diminish the
audio quality of the signal. |
| In an analog
console changes are accomplished by running the signal though device that will affect the
changes. If the signal is to be reduced, it is run through a fader; if the
signal is to be equalized, it is run though and equalizer; if the signal is to be
compressed, it is run through a dynamics processor; if the signal is to be mixed
with other signals, it is routed to a buss. The order of the processing and changes
is determined which device is first, which second, which third, etc. in the signal flow.
|
| In analog
consoles, amplifiers are used to boost the signal for any loss incurred in any of the
signal processing or mixing functions. There will be an amplifier associated with
the console channel, one for the equalizer, one for the dynamics processor, one for the
mixing buss and possibly one for the fader of the channel. The recording engineer is
concerned with a thing called "level-structure" where the signal is kept at the
correct level in each stage of the signal's travels through the console to prevents adding
unacceptable levels of noise or distortion to the signal. |
| Analog
Console Types |
| The Original
"Split" Console |
| Originally Consoles were built
with discrete sections of controls. Each section had a different function and was
physically located in a different place. Such a console was eventually called the
"Split Console." The common sections are: |
| 1. The Input Section
refers to the controls that determine which signals will be accepted by the main console
channels. The input section controls adjust the signals tone and level and send the
signals out of the console alone or mixed together with other signals. |
| 2. The Output Section
refers to the set of controls on the console that set levels just before signals go out of
the console. There may also be switches or controls that determine which signals go to
which output. |
| 3. The Monitor
Section refers to the set of controls that adjust what signals the console operator
(recording engineer) hears and at what volume. Making adjustments in this section does not
affect what is being recorded. |
| 4. The Cue Section
refers to the controls on the console which send signals to the musicians/performers
through headphones. On live sound mixing consoles this section is often referred to as the
"Foldback Section" or "Stage Monitor Section". |
| 5. The Echo Section
refers to the controls that adjust the total amount of signal being sent and received back
from an echo or reverberation chamber. |
|
| The
"In-Line" Console |
| In the 1970s a new console
type called the "in-line" console gained popularity. There are no longer
discrete "sections" of controls in different physical locations. The main
component of the in-line console is the "input-output" module. Each input-output
module has two distinct and separate channels running through it. One channel is the
"main" channel" and the second channel is the "monitor channel"
Each module also usually has controls for the recording buss level (an "output
section" control) and sends for reverberation and cue levels. The result was that
this one module has controls for all sections of the console. |
| The idea behind the in-line
console was to put all of the controls (both monitor & input) in front of the
engineer. Controls that were used often were placed close to the engineer and controls
used left often were placed away from the engineer (usually at the top of the module). |
| The input-output module is
distinct in appearance because there are usually two faders on the module. The large fader
toward the bottom of the console is designed as the main channel fader. A smaller fader is
placed above the large fader and is designed as the level control for the monitor channel.
|
| The functions of the channels and
the operation of controls are pretty much the same for an in-line console - it is just
that the physical placement of controls are different. The engineer still sets input
"section" controls, output "section" controls and monitor
"section" controls in the same manner as the split console. |
| In the original split console and
in the in-line console, the "main" channels would be used for all signal
adjustments during recording and mixing. These main channels would be set to "mic
input" during recording and the output of the channels would either be assigned to a
direct out or a recording buss to get the signals to the multitrack tape machine. During
mixdown, the main channels would be set to accept "line" inputs from the tape
machine and be assigned to the main "stereo outputs" to send the mix to the 2
track master recorder. |
| Two Fader Modules |
| The inline console has two
separate audio channels contained in one strip. Each "strip" is
called a module because it unbolts and can be removed as one unit. Each
the two module channels have a fader.
During Recording, one channel is designated in the "monitor channel" that
is used to listen to the track signals coming back from the multitrack tape recorder.
On the SLL 4000 series console, as with many consoles of this class, the monitor
channel fader is shorter than the main channel's fader. |
| The large, main channel faders
contain an amplifier that is "voltage-controlled." Moving the position of the
fader changes the amount of a control voltage sent to the amplifier. As the control
voltage fed to the amplifier increases the amplifier will in turn increase the level of
signal out of it. This type of fader (Called a VCA fader) allows some other part of the
console to determine the channel gain. One example of this is when a fader is assigned to
a "group" the group master determines the maximum control voltage sent to the
individual fader. When a fader is assigned to a group, the group master and the individual
fader's position control the channel gain. There is a small switch on each fader that
allows it to be assigned to a VCA group. |
Figure 1-1a
shows a regular audio fader where moving the fader up and down directly controls the audio
signal strength in the channel. In the drawing, the fader is at the
"-6 db" point so only 50% of the input audio voltage is at the
output of the fader. This kind of fader is also referred to as a
"manual" fader. |
| Figure 1-1b shows a VCA fader where the fader's slide is fed a
10-volt control signal. The audio signal from the channel is fed through a
voltage-controlled amplifier (VCA). The control voltage out of the slide is fed into a
separate control input of the amplifier that is in the fader's case. Since the control
voltage into the amplifier determines its gain, moving the slide up and down controls the
channel gain. In the drawing, the fader is at the "-6 db" point so
only 50% of the input control voltage is at the output of the fader (5
volts). |

|
 |
Figure 1-1a |
Figure 1-1b |
|
| Figure 1-1c shows what happens
when two faders are assigned to a group master fader. The group master fader's slide feeds
both of the slides of the individual faders. Since the group master fader is at
"-6dB", only five volts of control voltage are fed to each of the individual VCA faders. The slide of
the fader for channel 1 is again at "-6dB" so 50% of the reduced of the control voltage (only
2.5 volts) is feed to the amplifier for channel #1. The slide for channel fader #2 is at
"-20dB" so, therefore, its amplifier receives 0.5 volts (10% of
5 volts). When individual
channel VCA faders are assigned to a group, both the group slide and the individual slide
determine the channel's gain. |

|
Figure 1-1c |
|
| The
Shortest Path |
- Shortest Path
- A technique in recording that routes the signal through the least amount of active
(amplified) devices during recording.
- Further Information: Each time the signal travels through an amplifier, there is an
opportunity for an increase in noise and distortion. Many experienced engineers maintain
that although there may not be a noticeable difference in fidelity caused by sending a
signal through one device, there is a very noticeable difference in recording quality when
several amplifiers are removed from the signal path used for recording; thus the adoption
of the policy of always using the shortest path will, in general, increase fidelity.
|
| The type of
noise and distortion introduced by amplifiers include the following: |
| Noise |
| The input of
an amplifier is, for all practical purposes, the place that noise is generated. If
the signal is too low at the input of any amplifier, noise will be added to the signal.
This is the reason that the recording engineer is concerned with level structure in
analog consoles. |
| Harmonic
Distortion |
| Severe
harmonic distortion is caused by "clipping" of an amplifier. But
amplifiers, operated near full output, also tend to alter the waveform to a smaller
degree. Harmonic distortion of signals below clipping is kept extremely low in
the higher-class microphone preamplifiers of the large-format console. |
| Phase
Distortion |
| Phase distortion is
the delaying of one set of frequencies more than another set of frequencies. This delay
causes the transients (high bursts of energy caused by the attack of the sound) to come
though at a different time than the body of the sound. Phase distortion causes the
harmonic content of the waveform to be out-of time with the fundamental frequencies.
Although these time errors are slight, they do adversely affect the sound.
Descriptions used to
describe the audio with phase distortion include "recorded" (as opposed to
"live"), "less-real," "false," and
"two-dimensional" (as opposed to "three-dimensional"). The transients
often become rounded and the resulting sound can be described as "muffled,"
"blurred," "fuzzy" or "dull." |
| Phase distortion is
most severe in equalization circuits. An equalizer causes the gain of the circuit to
be different for one set of frequencies compared to other frequency signals.
In analog circuits, equalization is accomplished by the use of reactive elements that
oppose one set of frequencies differently than another set of frequencies. A
by-product of these reactive elements is to delay one set of frequencies more than another
set of frequencies, causing the phase distortion shown in figure 1.2 below |
 |
 |
Figure 1-2A - Fundamental with
Harmonic in Time |
Figure 1-2B - Fundamental with Harmonic Delayed (Phase
Distortion) |
|
Figure 1-2 - Phase Distortion |
|
| The
Shortest Path |
| As we have mentioned
earlier the channel strip of an analog console may contain many amplifiers. Avoiding
just one of these amplifiers during recording can eliminate 24 amplifiers used in the
recording, because we are using up to 24 channel strips in the multitrack recording
process. Although eliminating only one amplifier does not make a noticeable
improvement in the audio quality, avoiding 24 would definitely make a difference. |
| Avoiding extra
amplifiers associated with recording busses is particularly important because the mixing
resistors associated with the buss may bring down the signal as much as 40 dB only to be
boost the signal back up with a boost amplifier. This extreme changes of gain makers
the addition of noise and distortion much more likely. |
| Attaining
the Shortest Path |
| The shortest path is
attainable by paying attention to signal flow through the console. Some rules to
follow are as follows: |
| Keep
Unnecessary Circuits Switched "Out" |
| A channel strip in a
console has an "in" button for signal processing devices like the equalizer or
dynamic processor. It is usual for the signal to totally by-pass the amplifier
associated with the signal processing when the processor is switched to the
"out" position. Having the devices "in" button activated when
the device is not being used will, therefore, increase the number of amplifiers that the
signal goes through in the channel strip. |
| Patching
Around Busses |
| When recording one
microphone to one track, you should not be using a recording buss. The buss is
designed to mix two or more signals together. Consoles have a "direct out"
system for getting one microphone to one track - usually the track that has the same
number as the console channel. Using this "direct out"
function avoids the boost amplifier that is associated with the recording buss. |
| When faced with the
situation that one microphone signal is to get to one track, but to a track with a
different number, the buss could be used to route the signal. Sending one signal on
a buss, however, is about as sensible as driving a 52 passenger vehicle to get one
person to work. There will be a patch point on the console that will allow the
channel signal to be patched directly into the multitrack tape recorder track input.
Using this patch point greatly helps keep the signal path shorter. |
| When outboard
microphone preamplifiers are used, it is common for their outputs to be patched directly
to the tape recorder inputs to avoid unnecessary signal patch length. |
| Flip Status |
| We are using the SSL
4000 series console as an example of Flip Status. The flip status of the
SSL is called VCA to Monitor Status. |
| The main channels of
the SSL 4000 series console have faders with a Voltage Controlled Amplifier (VCA) in the
fader case. The VCA is used for computer control of channel gain during automated mixdown
and for controlling the gain of groups of channels (also during mixdown). Thus the large
faders on the SSL are referred to as VCA Faders. The small faders (monitor channel
faders) on the SSL 4000 do not contain VCAs. |
| The SSL console has a
"status" button called "VCA to Monitors." This status switches the
function of the two faders. The large VCA faders are placed in the monitor channel and the
small faders are placed in the main channels. There are three very good reasons that
engineers use this "VCA to Monitor" or "Flip" status during recording: |
| 1. If the small faders are
used during recording, each main channel has one less amplifier. Thus the signals being
recorded on the multitrack tape go through less amplifiers. Since each amplifier causes
some noise and distortion, the signal that is recorded has less noise and distortion. This
technique of using the smallest number of amplifiers possible before the tape recorder is
referred to as using the "Shortest Path." |
| 2. During recording the
main channel fader us usually set close to 75% up and not moved during recording. Thus a
large fader is not needed. The monitor faders may, however, need to be moved during
recording, especially during the final overdubs of the reproduction. Thus the large faders
would work "better" as monitor faders. The VCA to Monitor status allows the
engineer to use the best fader for the job. |
| 3. After recording comes
mixing. When changing from Record status (with VCA to Monitor activated) to Mix status,
the large faders are in position for starting the mixdown. The levels you used for the
monitor mix will already be established to start the mixdown. |
|
| The
Shortest Path In Digital Consoles |
| By their very nature
of having the "brain" of the console perform all changes to the audio, the
digital console inherently has only one path length. Adding additional processing
devices and using recording busses does not increase the path
length and does not add to noise or distortion because additional amplifiers are not
needed to affect these changes. |
| About the only way the
patch length is increased is by use of analog "inserts" in the console channels.
To have an insert that allows the signal to be routed through an analog outboard
unit, the signal has to be converted back to analog to route to the in the "insert
send" jack and needs to be converted back to digital when the signal is received by
via the "insert return" jack. When operating a digital console, the
recording engineer should not activate any channel insert jacks unless they are needed. |
| Phase
Distortion Control and Delay In Analog & Digital Consoles |
| Because
digital consoles apply signal processing by computer alteration of the
digital words that make up the digital audio signal, there are no
"reactive elements" necessary to achieve such things as
equalization, and the highs, mids and lows do not get out of time with
each other. There is, therefore, no phase distortion. |
| On the
other hand digital consoles have to "process" the signal before
spitting out the audio. If the signal has to be converted back to analog
at the output, this has to be processed. As a result, there is a very
slight delay of the signal by passing though a digital console (less than
1 millisecond). This slight delay does not cause phase cancellation
because it is an even delay at all frequencies. If however, you were
to mix the input signal of a digital console with the output of that
console, you would get some phase cancellation. As a result, this
type of situation is carefully avoided. |
| Persons
who have only used analog equalization often first complain that the
digital equalizers don't "sound" the same as analog
equalizers. Hobbyists who only have used digital equalizers have
similar complaints about analog EQ. This is due to the lack of phase
cancellation in digital equalization. The professional engineer is used to
both and knows and can work with the differences. |
| The
phase distortion of analog console is considerably less at lower settings
of gain change and at lower Q values (wider bandwidths). Try to
restrict the amount of boost or cut and work with the lowest workable Q
value to reduce the amount of phase distortion. |
|
|
Copyright 2001, Robert
Dennis, ALL RIGHTS RESERVED |